2010年12月10日 星期五

打飛碟未完成

#region File Description
//-----------------------------------------------------------------------------
// Game1.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
#endregion
namespace BeginnersGuide_2DGame_Windows
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public class Game1 : Microsoft.Xna.Framework.Game
    {
        GraphicsDeviceManager graphics;
        Texture2D backgroundTexture;
        Rectangle viewportRect;
        SpriteBatch spriteBatch;
        GameObject cannon;
        const int maxCannonBalls = 30;
        GameObject[] cannonBalls;
        GamePadState previousGamePadState = GamePad.GetState(PlayerIndex.One);
        KeyboardState previousKeyboardState = Keyboard.GetState();
        const int maxEnemies = 80;
        const int maxEnemies1 = 80;
        const float maxEnemyHeight = 0.1f;
        const float minEnemyHeight = 0.6f;
        const float maxEnemyVelocity = 7.0f;
        const float minEnemyVelocity = 3.0f;
        Random random = new Random();
        GameObject[] enemies;
        GameObject[] enemies1;

        int score;
        SpriteFont font;
        Vector2 scoreDrawPoint = new Vector2(0.1f, 0.1f);
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
        }

        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();
        }
        /// <summary>
        /// Load your graphics content
        /// </summary>
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(graphics.GraphicsDevice);
            backgroundTexture =
                   Content.Load<Texture2D>("Sprites\\background");
            cannon = new GameObject(Content.Load<Texture2D>("Sprites\\cannon"));
            cannon.position = new Vector2(50, graphics.GraphicsDevice.Viewport.Height - 80);
            cannonBalls = new GameObject[maxCannonBalls];
            for (int i = 0; i < maxCannonBalls; i++)
            {
                cannonBalls[i] = new GameObject(Content.Load<Texture2D>(
                    "Sprites\\cannonball"));
            }
            enemies = new GameObject[maxEnemies];
            for (int i = 0; i < maxEnemies; i++)
            {
                enemies[i] = new GameObject(
                    Content.Load<Texture2D>("Sprites\\enemy"));
            }
            enemies1 = new GameObject[maxEnemies];
            for (int i = 0; i < maxEnemies; i++)
            {
                enemies[i] = new GameObject(
                    Content.Load<Texture2D>("Sprites\\enemy"));
            }
            font = Content.Load<SpriteFont>("Fonts\\GameFont");
            //drawable area of the game screen.
            viewportRect = new Rectangle(0, 0,
                graphics.GraphicsDevice.Viewport.Width,
                graphics.GraphicsDevice.Viewport.Height);
            base.LoadContent();
        }
        public void UpdateCannonBalls()
        {
            foreach (GameObject ball in cannonBalls)
            {
                if (ball.alive)
                {
                    ball.position += ball.velocity;
                    if (!viewportRect.Contains(new Point(
                        (int)ball.position.X,
                        (int)ball.position.Y)))
                    {
                        ball.alive = false;
                        continue;
                    }
                    Rectangle cannonBallRect = new Rectangle(
                        (int)ball.position.X,
                        (int)ball.position.Y,
                        ball.sprite.Width,
                        ball.sprite.Height);
                    foreach (GameObject enemy in enemies)
                    {
                        Rectangle enemyRect = new Rectangle(
                            (int)enemy.position.X,
                            (int)enemy.position.Y,
                            enemy.sprite.Width,
                            enemy.sprite.Height);

                        if (cannonBallRect.Intersects(enemyRect))
                        {
                            ball.alive = true;
                            enemy.alive = false;
                            {
                                score += 7;
                                break;
                            }
                        }
                        foreach (GameObject enemy1 in enemies)
                        {
                            Rectangle enemy1Rect = new Rectangle(
                                (int)enemy.position.X,
                                (int)enemy.position.Y,
                                enemy.sprite.Width,
                                enemy.sprite.Height);

                            if (cannonBallRect.Intersects(enemyRect))
                            {
                                ball.alive = true;
                                enemy.alive = false;
                                {
                                    score += 10000;
                                    break;
                                }
                            }
                        }
                    }
                }
            }
        }
        /// <summary>
        /// Unload any content not managed by the Content Manager
        /// </summary>
        protected override void UnloadContent()
        {
            base.UnloadContent();
        }
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();
            GamePadState gamePadState = GamePad.GetState(PlayerIndex.One);
            cannon.rotation += gamePadState.ThumbSticks.Left.X * 0.1f;
            if (gamePadState.Buttons.A == ButtonState.Pressed &&
                previousGamePadState.Buttons.A == ButtonState.Released)
            {
                FireCannonBall();
            }
#if !XBOX
            KeyboardState keyboardState = Keyboard.GetState();
            if(keyboardState.IsKeyDown(Keys.Left))
            {
                cannon.rotation -= 0.05f;
            }
            if(keyboardState.IsKeyDown(Keys.Right))
            {
                cannon.rotation += 0.05f;
            }
            if (keyboardState.IsKeyDown(Keys.Space) &&
                previousKeyboardState.IsKeyUp(Keys.Space))
            {
                FireCannonBall();
            }
#endif
            cannon.rotation = MathHelper.Clamp(cannon.rotation, -MathHelper.PiOver2, 0);
            UpdateCannonBalls();
            UpdateEnemies();
            // TODO: Add your update logic here
            previousGamePadState = gamePadState;
#if !XBOX
            previousKeyboardState = keyboardState;
#endif
            base.Update(gameTime);
        }
        public void UpdateEnemies()
        {
            foreach (GameObject enemy in enemies)
            {
                if (enemy.alive)
                {
                    enemy.position += enemy.velocity;
                    if (!viewportRect.Contains(new Point(
                        (int)enemy.position.X,
                        (int)enemy.position.Y)))
                    {
                        enemy.alive = false;
                    }
                }
                else
                {
                    enemy.alive = true;
                    enemy.position = new Vector2(
                        viewportRect.Right,
                        MathHelper.Lerp(
                        (float)viewportRect.Height * minEnemyHeight,
                        (float)viewportRect.Height * maxEnemyHeight,
                        (float)random.NextDouble()));
                    enemy.velocity = new Vector2(
                        MathHelper.Lerp(
                        -minEnemyVelocity,
                        -maxEnemyVelocity,
                        (float)random.NextDouble()), 0);
                }
            }
        }
        public void FireCannonBall()
        {
            foreach (GameObject ball in cannonBalls)
            {
                if (!ball.alive)
                {
                    ball.alive = true;
                    ball.position = cannon.position - ball.center;
                    ball.velocity = new Vector2(
                        (float)Math.Cos(cannon.rotation),
                        (float)Math.Sin(cannon.rotation)) * 8.0f;
                    return;
                }
            }
        }
       
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
            spriteBatch.Begin(SpriteBlendMode.AlphaBlend);
            //Draw the backgroundTexture sized to the width
            //and height of the screen.
            spriteBatch.Draw(backgroundTexture, viewportRect,
                Color.White);
            foreach (GameObject ball in cannonBalls)
            {
                if (ball.alive)
                {
                    spriteBatch.Draw(ball.sprite,
                        ball.position, Color.White);
                }
            }
            spriteBatch.Draw(cannon.sprite,
                cannon.position,
                null,
                Color.White,
                cannon.rotation,
                cannon.center, 1.0f,
                SpriteEffects.None, 0);
          
            foreach (GameObject enemy in enemies)
            {
                if (enemy.alive)
                {
                    spriteBatch.Draw(enemy.sprite,
                        enemy.position, Color.White);
                }
            }
            spriteBatch.DrawString(font,
                "Score: " + score.ToString(),
                new Vector2(scoreDrawPoint.X * viewportRect.Width,
                scoreDrawPoint.Y * viewportRect.Height),
                Color.Red);
            spriteBatch.End();
            base.Draw(gameTime);
        }
    }
}

2010年11月11日 星期四

小算盤進階版(未完成)

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        System.Windows.Forms.Button[] Buttons;
        System.Windows.Forms.TextBox[] TextBoxs;
        int Case, i;
        public Form1()
        {
            InitializeComponent();
        }
        private void Form1_Load(object sender, EventArgs e)
        {
            TextBoxs = new System.Windows.Forms.TextBox[1];
            TextBoxs[0] = new TextBox();
            this.Controls.Add(TextBoxs[0]);
            TextBoxs[0].Size = new Size(190, 10);
            TextBoxs[0].Location = new System.Drawing.Point(10, 60);
            TextBoxs[0].Enabled = false;
            Buttons = new System.Windows.Forms.Button[16];
            for (int i = 0; i < 16; ++i)
            {
                Buttons[i] = new Button();
                Buttons[i].Click += new System.EventHandler(Buttons_Click);
                Buttons[i].Size = new Size(40, 40);
                this.Controls.Add(Buttons[i]);
                if (i <= 3)
                    Buttons[i].Location = new System.Drawing.Point(10 + i * 50, 250);
                else if (i > 3 && i <= 7)
                    Buttons[i].Location = new System.Drawing.Point(10 + (i - 4) * 50, 200);
                else if (i > 7 && i <= 11)
                    Buttons[i].Location = new System.Drawing.Point(10 + (i - 8) * 50, 150);
                else if (i > 11 && i <= 15)
                    Buttons[i].Location = new System.Drawing.Point(10 + (i - 12) * 50, 100);
            }

            Buttons[0].Text = "0";
            Buttons[1].Text = "00";
            Buttons[2].Text = "=";
            Buttons[3].Text = "+";
            Buttons[4].Text = "1";
            Buttons[5].Text = "2";
            Buttons[6].Text = "3";
            Buttons[7].Text = "-";
            Buttons[8].Text = "4";
            Buttons[9].Text = "5";
            Buttons[10].Text = "6";
            Buttons[11].Text = "*";
            Buttons[12].Text = "7";
            Buttons[13].Text = "8";
            Buttons[14].Text = "9";
            Buttons[15].Text = "/";
        }
        public void Buttons_Click(object sender, EventArgs e)
        {
            Buttons[0].Click+=new EventHandler( Buttons0_Click) ;
            Buttons[4].Click += new EventHandler(Buttons4_Click);

        }
        public void Buttons0_Click(object sender, EventArgs e)
        {
            TextBoxs[0].Text+=0;
        }
        public void Buttons4_Click(object sender, EventArgs e)
        {
            TextBoxs[0].Text = TextBoxs[0].Text + "1";
        }

    }
}

小算盤基本版

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication2
{
    public partial class Form1 : Form
    {
        int x,y,z;
        Boolean a = false;
        Boolean b = false;
        public Form1()
        {
            InitializeComponent();
        }
        private void Form1_Load(object sender, EventArgs e)
        {
            textBox1.Text = "";
            button1.Text = "0";
            button2.Text = "00";
            button3.Text = "=";
            button4.Text = "1";
            button5.Text = "2";
            button6.Text = "3";
            button7.Text = "4";
            button8.Text = "5";
            button9.Text = "6";
            button10.Text = "7";
            button11.Text = "8";
            button12.Text = "9";
            button13.Text = "+";
            button14.Text = "-";
            button15.Text = "*";
            button16.Text = "/";
        }
        private void button1_Click(object sender, EventArgs e)
        {
            if (a == false)
            {
            }
            else
            {  
                textBox1.Text += 0;
            }
        }
        private void button4_Click(object sender, EventArgs e)
        {
            textBox1.Text += 1;
            a = true;
        }
        private void button5_Click(object sender, EventArgs e)
        {
            textBox1.Text += 2;
            a = true;
        }
        private void button6_Click(object sender, EventArgs e)
        {
            textBox1.Text += 3;
            a = true;
        }
        private void button7_Click(object sender, EventArgs e)
        {
            textBox1.Text += 4;
            a = true;
        }
        private void button8_Click(object sender, EventArgs e)
        {
            textBox1.Text += 5;
            a = true;
        }
        private void button9_Click(object sender, EventArgs e)
        {
            textBox1.Text += 6;
            a = true;
        }
        private void button10_Click(object sender, EventArgs e)
        {
            textBox1.Text += 7;
            a = true;
        }
        private void button11_Click(object sender, EventArgs e)
        {
            textBox1.Text += 8;
            a = true;
        }
        private void button12_Click(object sender, EventArgs e)
        {
            textBox1.Text += 9;
            a = true;
        }
        private void button16_Click(object sender, EventArgs e)
        {
            if (b == true)
            {
            }
            else
            {
                x = int.Parse(textBox1.Text);
               
                textBox1.Text = "";
                a = false;
                b = true;
            }
        }
        private void button3_Click(object sender, EventArgs e)
        {
            if (a == true & b == true)
            {
                y = int.Parse(textBox1.Text);
                z = x / y;
                textBox1.Text=""+z;
            }
        }
    }
}

2010年11月5日 星期五

井字遊戲

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        System.Windows.Forms.Button[] Buttons;
        public Form1()
        {
            InitializeComponent();
        }
      
        private void Form1_Load(object sender, EventArgs e)
        {
          
            Buttons = new System.Windows.Forms.Button[9];
            //Buttons[i].Size=new Size(50,50);
            for (int i = 0; i < 9; ++i)
            {
             
                Buttons[i] = new Button();
                Buttons[i].Click += new System.EventHandler(Buttons_Click);
                this.Controls.Add(Buttons[i]);
                if (i <= 2)
                    Buttons[i].Location = new System.Drawing.Point(10 + i * 100, 10);
                else if (i > 2 && i <= 5)
                    Buttons[i].Location = new System.Drawing.Point(10 + (i - 3) * 100, 40);
                else if (i > 5 && i <= 9)
                    Buttons[i].Location = new System.Drawing.Point(10 + (i - 6) * 100, 70);
         
            }

        }
        public void Buttons_Click(object sender, EventArgs e)
        {
           int bno = 0;
           int i = 0;
          
                Buttons[i].Text = Buttons[bno].Text;
                    bno = i;
                    switch (bno)
                    {
                        case 0:
                            Buttons[0].Image = pictureBox2.Image;
                            break;
                        case 1:
                            Buttons[1].Image = pictureBox2.Image;
                            break;
                        case 2:
                            Buttons[2].Image = pictureBox2.Image;
                            break;
                        case 3:
                            Buttons[3].Image = pictureBox2.Image;
                            break;
                        case 4:
                            Buttons[4].Image = pictureBox2.Image;
                            break;
                        case 5:
                            Buttons[5].Image = pictureBox2.Image;
                            break;
                        case 6:
                            Buttons[6].Image = pictureBox2.Image;
                            break;
                        case 7:
                            Buttons[7].Image = pictureBox2.Image;
                            break;
                        case 8:
                            Buttons[8].Image = pictureBox2.Image;
                            break;
                    }
            }
        private void button1_Click(object sender, EventArgs e)
        {
            Random Rd = new Random();
            int Rdno = Rd.Next(9);
            label1.Text = "" + Rdno;
            Buttons[Rdno].Image =pictureBox1.Image;
        }
    }
}

2010年11月4日 星期四

4x4矩陣試做版

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication2
{
    public partial class Form1 : Form
    {
        System.Windows.Forms.TextBox[] TextBoxes;
        public Form1()
        {
            InitializeComponent();
        }
        private void Form1_Load(object sender, EventArgs e)
        {
            TextBoxes = new System.Windows.Forms.TextBox[46];
            for (int i = 1; i <= 16; ++i)
            {
                TextBoxes[i] = new TextBox();
                this.Controls.Add(TextBoxes[i]);
                if (i <= 4)
                    TextBoxes[i].Location = new System.Drawing.Point(12 + (i - 1) * 106, 12);
                else if (i > 4 && i <= 8)
                    TextBoxes[i].Location = new System.Drawing.Point(12 + (i - 5) * 106, 40);
                else if (i > 8 && i <= 12)
                    TextBoxes[i].Location = new System.Drawing.Point(12 + (i - 9) * 106, 68);
                else if (i > 12 && i <= 16)
                    TextBoxes[i].Location = new System.Drawing.Point(12 + (i - 13) * 106, 96);
                //產生出16個TextBox,並排列整齊成為4x4的空格方陣
            }
          
            for (int i = 17; i <= 33; ++i)
            {
                TextBoxes[i] = new TextBox();
                this.Controls.Add(TextBoxes[i]);
                if (i <= 20)
                    TextBoxes[i].Location = new System.Drawing.Point(500 + (i - 17) * 106, 12);
                else if (i > 20 && i <= 24)
                    TextBoxes[i].Location = new System.Drawing.Point(500 + (i - 21) * 106, 40);
                else if (i > 24 && i <= 28)
                    TextBoxes[i].Location = new System.Drawing.Point(500 + (i - 25) * 106, 68);
                else if (i > 28 && i <= 32)
                    TextBoxes[i].Location = new System.Drawing.Point(500 + (i - 29) * 106, 96);
                //產生出16個TextBox,並排列整齊成為4x4的空格方陣
            }
         
            for (int i = 34; i <= 48; ++i)
            {
                TextBoxes[i] = new TextBox();
                this.Controls.Add(TextBoxes[i]);
                if (i <= 37)
                    TextBoxes[i].Location = new System.Drawing.Point(12 + (i - 33) * 106, 512);
                else if (i > 37 && i <= 41)
                    TextBoxes[i].Location = new System.Drawing.Point(12 + (i - 37) * 106, 540);
                else if (i > 41 && i <= 45)
                    TextBoxes[i].Location = new System.Drawing.Point(12 + (i - 41) * 106, 568);
                else if (i > 45 && i <= 48)
                    TextBoxes[i].Location = new System.Drawing.Point(12 + (i - 45) * 106, 596);
                //產生出16個TextBox,並排列整齊成為4x4的空格方陣
            }
        }
    }
}

2010年10月29日 星期五

數字遊戲完成板

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        System.Windows.Forms.Button[] Buttons;
        System.Windows.Forms.TextBox[] TextBoxs;
        public Form1()
        {
            InitializeComponent();
       
        }
        private void Form1_Load(object sender, EventArgs e)
        {
            Buttons = new System.Windows.Forms.Button[9];
            TextBoxs = new System.Windows.Forms.TextBox[9];
         
            for (int i = 0; i < 9; ++i)
            {
                Buttons[i] = new Button();
                Buttons[i].Click += new System.EventHandler(Buttons_Click);
                this.Controls.Add(Buttons[i]);
                if (i <= 2)
                    Buttons[i].Location = new System.Drawing.Point(10 + i * 120, 110);
                else if (i > 2 && i <= 5)
                    Buttons[i].Location = new System.Drawing.Point(10 + (i - 3) * 120, 140);
                else if (i > 5 && i <= 9)
                    Buttons[i].Location = new System.Drawing.Point(10 + (i - 6) * 120, 170);
            }
            for (int i = 0; i < 9; ++i)
            {
                TextBoxs[i] = new TextBox();
                this.Controls.Add(TextBoxs[i]);
                if (i <= 2)
                    TextBoxs[i].Location = new System.Drawing.Point(10 + i * 110, 10);
                else if (i > 2 && i <= 5)
                    TextBoxs[i].Location = new System.Drawing.Point(10 + (i - 3) * 110, 40);
                else if (i > 5 && i <= 9)
                    TextBoxs[i].Location = new System.Drawing.Point(10 + (i - 6) * 110, 70);
            }

            TextBoxs[0].Text = "7";
            TextBoxs[1].Text = "2";
            TextBoxs[2].Text = "4";
            TextBoxs[3].Text = "5";
            TextBoxs[4].Text = "0";
            TextBoxs[5].Text = "6";
            TextBoxs[6].Text = "8";
            TextBoxs[7].Text = "3";
            TextBoxs[8].Text = "1";

        }
        public void Buttons_Click(object sender, EventArgs e)
        {
            // System.Windows.Forms.MessageBox.Show("You have clicked button " +
            //   ((System.Windows.Forms.Button)sender).Tag.ToString());
            int bno=0;
            String tnum = sender.ToString();
            int tlen = tnum.Length;
            String no = tnum.Substring(tlen - 1);
            for (int i = 0; i < 9; i++)
            {
                if (Buttons[i].Text == no)
                    bno = i;
            }
            switch (bno)
            {
                case 0:
                    if (Buttons[1].Text == "0")
                    {
                        String temp;
                        temp = Buttons[1].Text;
                        Buttons[1].Text = Buttons[0].Text;
                        Buttons[0].Text = temp;
                    }
                    if (Buttons[3].Text == "0")
                    {
                        String temp;
                        temp = Buttons[3].Text;
                        Buttons[3].Text = Buttons[0].Text;
                        Buttons[0].Text = temp;
                    }
                  
                    break;
                case 1:
                    if (Buttons[4].Text == "0")
                    {
                        String temp;
                        temp = Buttons[4].Text;
                        Buttons[4].Text = Buttons[1].Text;
                        Buttons[1].Text = temp;
                    }
                    if (Buttons[0].Text == "0")
                    {
                        String temp;
                        temp = Buttons[0].Text;
                        Buttons[0].Text = Buttons[1].Text;
                        Buttons[1].Text = temp;
                    }
                    if (Buttons[2].Text == "0")
                    {
                        String temp;
                        temp = Buttons[2].Text;
                        Buttons[2].Text = Buttons[1].Text;
                        Buttons[1].Text = temp;
                    }
                  
                   
                    break;
                case 2:
                    if (Buttons[1].Text == "0")
                    {
                        String temp;
                        temp = Buttons[1].Text;
                        Buttons[1].Text = Buttons[2].Text;
                        Buttons[2].Text = temp;
                    }
                    if (Buttons[5].Text == "0")
                    {
                        String temp;
                        temp = Buttons[5].Text;
                        Buttons[5].Text = Buttons[2].Text;
                        Buttons[2].Text = temp;
                    }
                  
                    break;
                case 3:
                    if (Buttons[4].Text == "0")
                    {
                        String temp;
                        temp = Buttons[4].Text;
                        Buttons[4].Text = Buttons[3].Text;
                        Buttons[3].Text = temp;
                    }
                    if (Buttons[0].Text == "0")
                    {
                        String temp;
                        temp = Buttons[0].Text;
                        Buttons[0].Text = Buttons[3].Text;
                        Buttons[3].Text = temp;
                    }
                    if (Buttons[6].Text == "0")
                    {
                        String temp;
                        temp = Buttons[6].Text;
                        Buttons[6].Text = Buttons[6].Text;
                        Buttons[3].Text = temp;
                    }
                  
                    break;
                case 4:
                    if (Buttons[1].Text == "0")
                    {
                        String temp;
                        temp = Buttons[1].Text;
                        Buttons[1].Text = Buttons[4].Text;
                        Buttons[4].Text = temp;
                    }
                    if (Buttons[3].Text == "0")
                    {
                        String temp;
                        temp = Buttons[3].Text;
                        Buttons[3].Text = Buttons[4].Text;
                        Buttons[4].Text = temp;
                    }
                    if (Buttons[5].Text == "0")
                    {
                        String temp;
                        temp = Buttons[5].Text;
                        Buttons[5].Text = Buttons[4].Text;
                        Buttons[4].Text = temp;
                    }
                    if (Buttons[7].Text == "0")
                    {
                        String temp;
                        temp = Buttons[7].Text;
                        Buttons[7].Text = Buttons[4].Text;
                        Buttons[4].Text = temp;
                    }
                    break;
                case 5:
                    if (Buttons[4].Text == "0")
                    {
                        String temp;
                        temp = Buttons[4].Text;
                        Buttons[4].Text = Buttons[5].Text;
                        Buttons[5].Text = temp;
                    }
                    if (Buttons[2].Text == "0")
                    {
                        String temp;
                        temp = Buttons[2].Text;
                        Buttons[2].Text = Buttons[5].Text;
                        Buttons[5].Text = temp;
                    }
                    if (Buttons[8].Text == "0")
                    {
                        String temp;
                        temp = Buttons[8].Text;
                        Buttons[8].Text = Buttons[5].Text;
                        Buttons[5].Text = temp;
                    }
                  
                    break;
                case 6:
                    if (Buttons[3].Text == "0")
                    {
                        String temp;
                        temp = Buttons[3].Text;
                        Buttons[3].Text = Buttons[6].Text;
                        Buttons[6].Text = temp;
                    }
                    if (Buttons[7].Text == "0")
                    {
                        String temp;
                        temp = Buttons[7].Text;
                        Buttons[7].Text = Buttons[6].Text;
                        Buttons[6].Text = temp;
                    }
                    break;
                case 7:
                    if (Buttons[4].Text == "0")
                    {
                        String temp;
                        temp = Buttons[4].Text;
                        Buttons[4].Text = Buttons[7].Text;
                        Buttons[7].Text = temp;
                    }
                    if (Buttons[6].Text == "0")
                    {
                        String temp;
                        temp = Buttons[6].Text;
                        Buttons[6].Text = Buttons[7].Text;
                        Buttons[7].Text = temp;
                    }
                    if (Buttons[8].Text == "0")
                    {
                        String temp;
                        temp = Buttons[8].Text;
                        Buttons[8].Text = Buttons[7].Text;
                        Buttons[7].Text = temp;
                    }
                  
                    break;
                case 8:
                    if (Buttons[7].Text == "0")
                    {
                        String temp;
                        temp = Buttons[7].Text;
                        Buttons[7].Text = Buttons[8].Text;
                        Buttons[8].Text = temp;
                    } if (Buttons[5].Text == "0")
                    {
                        String temp;
                        temp = Buttons[5].Text;
                        Buttons[5].Text = Buttons[8].Text;
                        Buttons[8].Text = temp;
                    }
                    break;

            }
        }
        private void button1_Click(object sender, EventArgs e)
   
        {
            for (int i = 0; i < 9; i++)
            {
                Buttons[i].Text = Convert.ToString(TextBoxs[i].Text);
            }
        }

       
    }
}